by lcocea » 2017-09-23 12:38
I have just realized that one of the longstanding "bugs" in my code, where an animation triggered by a sensor randomly fails to run, is due to the object not being in the frustrum for the entire duration of the animation, which only runs once. How can I (temporarily) force this particular object to be rendered when out of frustrum? I would like the animation to actually run/be rendered even when the animated object is not visible to the active camera.