HUD Templates at Wrong Coordinates

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HUD Templates at Wrong Coordinates

Postby error454 » 2013-03-08 06:53

In beta4 editor and latest UAT beta android builds, sometimes when I create a new HUD template instance, the coordinates of the HUD are off. Like way off.

In the photo, options is in the correct place, you can see the Start and Build options floating off to the top/left in no-mans land.

I create the HUDs in the relevant State onEnter code. The problem happens when I:
* Create HUD 1
* Start an action
* Destroy HUD 1 while action is playing
* Create HUD 2

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