CPP exported app crashing

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CPP exported app crashing

Postby berdal84 » 2014-08-29 13:12

Hello,

I've a problem with an app. The lassical export works good. But the CPP export crash, any tip to fix the problem ? thanks :

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000003f3ede5d

VM Regions Near 0x3f3ede5d:
MALLOC_LARGE (freed) 000000000fd17000-00000000105a2000 [ 8748K] rw-/rwx SM=PRV
-->
__TEXT 0000000070000000-000000007015f000 [ 1404K] r-x/rwx SM=COW /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x905e5f8b __strtodg$UNIX2003 + 150
1 libsystem_c.dylib 0x905e81ac strtof_l$UNIX2003 + 168
2 libsystem_c.dylib 0x905e8268 strtof$UNIX2003 + 60
3 com.mycompany.myproduct 0x003796ee S3DX_AIScriptAPI_math_min(int, S3DX::AIVariable const*, S3DX::AIVariable*) + 62
4 com.mycompany.myproduct 0x0000ed80 main::rayTraceInBSP(S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable) + 4960
5 com.mycompany.myproduct 0x0000fe1d main::rayTraceInBSP(S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable) + 9213
6 com.mycompany.myproduct 0x0000fe1d main::rayTraceInBSP(S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable) + 9213
7 com.mycompany.myproduct 0x0000fe1d main::rayTraceInBSP(S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable) + 9213
8 com.mycompany.myproduct 0x00012562 main::sample_shader(S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable, S3DX::AIVariable) + 370
9 com.mycompany.myproduct 0x0001acb6 main::onRenderFrame(int, S3DX::AIVariable const*, S3DX::AIVariable*) + 15686
10 com.mycompany.myproduct 0x00067e4b Pandora::EngineCore::AIInstance::CallNativeHandler(char const*, unsigned char, Pandora::EngineCore::AIVariable const*) + 491
11 com.mycompany.myproduct 0x00067eec Pandora::EngineCore::AIInstance::CallHandler(char const*, unsigned char, Pandora::EngineCore::AIVariable const*) + 108
12 com.mycompany.myproduct 0x00140c4e Pandora::EngineCore::MessageManager::FlushAIMessages() + 2702
13 com.mycompany.myproduct 0x000a0020 Pandora::EngineCore::Game::RunOneFrame() + 576
14 com.mycompany.myproduct 0x00128c15 Pandora::EngineCore::Kernel::RunOneFrame() + 213
15 com.mycompany.myproduct 0x00022e1f Pandora::ClientCore::ClientEngine::RunOneFrame() + 6159
16 com.mycompany.myproduct 0x0001cf7f S3DClient_RunOneFrame + 31
17 com.mycompany.myproduct 0x0000275f IdleTimer(__EventLoopTimer*, void*) + 61
18 com.apple.HIToolbox 0x9272335c TimerVector + 22
19 com.apple.CoreFoundation 0x9367b406 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
20 com.apple.CoreFoundation 0x9367ada5 __CFRunLoopDoTimer + 709
21 com.apple.CoreFoundation 0x9365fbb2 __CFRunLoopRun + 1842
22 com.apple.CoreFoundation 0x9365f01a CFRunLoopRunSpecific + 378
23 com.apple.CoreFoundation 0x9365ee8b CFRunLoopRunInMode + 123
24 com.apple.HIToolbox 0x92712f5a RunCurrentEventLoopInMode + 242
25 com.apple.HIToolbox 0x92712bf5 ReceiveNextEventCommon + 162
26 com.apple.HIToolbox 0x928781ad _AcquireNextEvent + 68
27 com.apple.HIToolbox 0x92866f6a RunApplicationEventLoop + 225
28 com.mycompany.myproduct 0x00003590 main + 2367
29 com.mycompany.myproduct 0x000022da _start + 209
30 com.mycompany.myproduct 0x00002208 start + 40
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berdal84
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