nVidia report:
+ works as on the screen, no segfaults
- still...
no mouse wheel
no custom resolution
no fullscreen
no AA
no processor type etc in the options panel
\"open /dev/[sound/]dsp: Device or resource busy\" when trying to open a game while running firefox (flash) or mplayer
that\'s all quite known, i guess. however, as you can see, i tested iBall3d with the player. all movements are quite fast, the hud zooms at light speed... there must be something wrong with the fps limit or so. i remember a much slower movement on windows in both HUD and ball movement.
my own bully game seems to run at the same speed as on windows. i limited the fps to 50 though... via minframetime 0.02
ati: same as the above, still segfault with --options (no options panel at all)