[JPPacks] Scripting packs by JPierron

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Re: [JPPacks] Scripting packs by JPierron

Postby Sergey_zoer » 2014-10-30 13:05

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Re: [JPPacks] Scripting packs by JPierron

Postby jpierron » 2014-10-31 11:45

JPVirtualJoypad works just like a real joypad by sending values to the onJoypadStickMove and onJoypadButtonDown/Up handlers.
Then it's up to you to use these values at your convenience in order to move your car.
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Re: [JPPacks] Scripting packs by JPierron

Postby jpierron » 2014-12-08 12:09

JPSprite has been updated to version 3.2.
It now has 2 versions :
- the lite version which is free and contains the core features of JPSprite (atlas loading and static sprite display).
- the paid version that contains the powerful sprite animation engine.

A tutorial is now available on how to use JPSprite and TexturePacker:


There's also a new sample that can be tried online, . As always, the source code is available and you can see how it has been created.
It shows how to setup an atlas from TexturePacker, how to instantiate sprites, how to animate them and will learn you a good way to manage the sprites movement.
You can also see how powerful it is. The game is fluid with thousands of animated sprites displayed at the same time.

With this kind of pack, creating a game like has never been that easy! If at least I had this pack when I did the game :D
Hopefully, I learned how to do things in an optimised way and you can now get this experience right into your games and create wonderful ones in no time!
Last edited by jpierron on 2018-04-04 20:40, edited 2 times in total.
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Re: [JPPacks] Scripting packs by JPierron

Postby jpierron » 2015-01-12 12:11

TexturePacker now embeds a profile for ShiVa3D+JPSprite and has published a tutorial on how to create and use sprite sheets for games made with ShiVa3D.

Here's the main forum post for this information:
Last edited by jpierron on 2018-04-04 20:44, edited 1 time in total.
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Re: [JPPacks] Scripting packs by JPierron

Postby jpierron » 2015-05-18 09:48

Hello,

I have compiled the extensions of my packs for ShiVa 2.0 Mac.
You can now enjoy using them when working on your projects on Mac!
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Re: [JPPacks] Scripting packs by JPierron

Postby jpierron » 2015-05-25 19:12

A couple of updates this week :
- JPGesture is now able to detect shakes on the Z axis (in addition to the 2 others).
- JPSprite is able to detect animations with sprites on different textures.
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Re: [JPPacks] Scripting packs by JPierron

Postby jpierron » 2015-06-07 21:16

For your information, I have updated all of my online samples.
They are now all built as HTML 5 applications.

For those who didn't know about these samples, here's the link :


The samples can be tested online and the source code of each sample is available for download, if you are interested in how things were made.
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