Hi, Linuxs has many different platforms. To different platforms, how does the authoring tool to pack the games?
We have have to transplant our games to many different platforms, but frist, we have to transplant the engine. All we need the platform's toolchains, set the compiler and BuildRoot, cross compile. For example, some platform we will set the compiler arm-linux-g++. But in S3D, hao can we transplant the engine and games for different platforms? In the authoring tool, where can we set the compiler and BuildRoot? how can we do cross compilation?