by broozar » 2014-07-27 21:26
the 1.9.2 release was around christmas 2013. the "bug" was reported at the end of may 2014. is it really a bug? turns out the error message is generated by changes in the android sdk, changes nobody could have foreseen in detail. Should the UAT crash because of this? of course not.
shiva 1.9.2 is not 100% bug-free, and you could argue that software of the scope of shiva will never be bug-free (google, apple etc. are discovering bugs in their platforms on a daily basis, and we support over 20 of them...). but we don't want to hide behind the statistics, on the contrary. we constantly keep on improving and adapting our engines. the point is, shiva 1.9.2 works just fine with the SDKs and tools that were available at the time of its release. you make a good point that we should let everyone know about the sdk versions/timeframe of supported software that is compatible with 1.9.2, and we will do that on our new website - we have a "legacy" section there complete with license transfer db and downloads, and we assume that people will be working with 1.9.2 for some time before making the switch.
now, as NiCoX said in his post, you can still
1. develop/continue to develop your game with 1.9.2, export the STK and then
2. load the project into 2.0 WEB, which will always be free. since the STK was generated with a licensed 1.9.2, exports out of 2.0 WEB will not be watermarked, so you can take advantage of the new engines and fixes like the Wear SDK incompatibility - the new ShiVa 2.0 WEB essentially replaces the old UAT.
i think that is a very generous arrangement and should keep 1.9.2 fans in the loop in terms of engine updates.